Try to get the trophy in this roguelike deck builder slot machine game. There are several strategies that can get you there. You can also visit the game in your browser at https://unicode.fun. Come join our discord to complain about the game, share your idea on new emoji to add, or join our small community to build the next version of the game.

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
Authorbalidani
GenreStrategy, Card Game
Tagscasino, Casual, Deck Building, emoji, Roguelike, slots

Comments

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(2 edits)

Cocktail build, using rerolls and champagne.  So far my best with room for improvement.

EDIT: With shopping bag this time early on  on top of the reroll, can go higher probably still


(+1)

Wow. That's unreal. My record is 28k normally, and I have only seen 54k in simulations.

(1 edit)

with 3 snails added so that I didn't lose so many bottles, getting the reroll early is key to a good run, the second shopping bag so I can buy food early on in the 50-1000 range

(+1)

That's almost unbelievable! How many champagne did you need for that? Should be at least 12?

I didn't count but I refreshed the shop many times over for it.

My best run so far was getting bullseye and then with fox and chickens getting many dragons 25k, interesting that there are  so many possible strategies. Buying a caterpillar to eat the cherries to clean the board for other strategies is a learning experience too. The one start ncoin maybe forces a money bag and a bank onto every run.

(1 edit)

Hey!

Nice game and fun, but it doesn't add anything to the "slot machine" game formula. My opinion is instead of adding more symbols, add other systems, like enemies, abilities, relics, cards, events, etc. the possibilities are just endless. This way you make your game unique and also more replayable. That's if you want to make it more complex or put more time/efforts into it.

(+1)

Thank you very much for your review, I appreciate it! I agree that it doesn't really add anything new. For now I'd like to make it more polished and target super casual users like my parents. Then maybe I can make a spinoff version with more interesting mechanics such as relics. It's also open source by the way, so I'm hoping to build a small community and collaborate on it in the future.